Saturday, 30 January 2016

Shadows of Yorbund - Part One

Date: 001 - 1105

On the morning of departure the group gather at the starport and Wilhelm takes them out to the landing pad where the Aurora is sitting waiting for them.  After showing them to their staterooms and the group have unpacked their belongings Wilhelm shows them around the ship, the ship looks old but everything seems to be working fine and Wilhelm has equipped it well for most situations.  He also says that the destination is Regina, as he has a bit of business to conclude there.

During the countdown to take off a large seismic tremor rocks the ship, though take off proceeds normally, once in orbit Wilhelm requests that everyone checks the ship for damage.  No damage is found but through a break in the normally dense clouds the sensors detect an anomaly on the planet surface, about 1,000 Km from the starport.  Computer enhancement shows it to be some kind of structure, Wilhelm is intrigued by the structure, which appears to be a pyramid complex, as it did not show up on his survey of the world and none of the planetary officials have mentioned anything in his interviews with them.  Wilhelm decides it is certainly worth investigating and tells the others that they will head to Regina shortly, but first he wants to return to the planet for a little field trip to examine the pyramids.

As the Aurora is on final approach to the pyramids an energy blast passes within meters of the hull, Wilhelm quickly puts the ship down behind some sand dunes which mask the ship from further fire, but are about one Km from the complex.  A computer analysis of the attack indicates that the energy blast originated from the pyramid complex and that there is an 80% chance of the ship being disabled if the energy blast hits the ship.  Wilhelm says that the weapon is going to have to be put out of action before he will risk taking off again.  The computer also determines that the corrosive atmosphere of the planet will breach the integrity of a vacc suit in about eight hours, so speed will be essential in finding the weapon.



(Image from: http://scarecrovv.deviantart.com/art/Yorbund-Pyramids-Exterior-454522879)

The crew suit up and set out from the Aurora towards the pyramids, except for Oliver Skyler who is going to stay in the ship and provide radio support to the group.  The walk to the pyramids takes about twenty minutes and Tommy and Bucky quickly discover that the alien statue at the top of one of the pyramids can be moved to reveal a deep shaft leading into the heart of the structure.  It is at this point that Bucky realises that they have no way to get down the shaft, Wilhelm tells him that there are some fifty meter cables back at the ship.  Bucky and Vann trudge back to the ship to fetch a couple of them back, returning about an hour later they hastily tie the cables together and attach it to the statue, which looks strong enough to support the weight of someone descending the cable.

Bucky is 'volunteered' to be the first one to descend into the depths, after about twenty meters the shaft opens up into a large dimly illuminated chamber, Bucky though carries on his descent.  At just about the end of the first cable he finds a ledge where the shaft seems to have been fractured by seismic activity, on the ledge he finds several small skeletons of a snake like creature.  As he is about to swing off the ledge his torch beam catches on a small gold coin, engraved with a flame, which he pockets to examine later.  Rather than descending further he decides to climb back up to the chamber he passed earlier.  After swinging over to the chamber floor he finds that there is nowhere on the metal floor to attach the cable, so he decided to keep it attached to his belt and begins to walk down the wide faintly illuminated corridor.  Suddenly, out of the corner of his eye, he sees something scurrying around a corner into what appears to be a side passage, drawing his revolver he proceeds cautiously to where he saw the movement.

Looking around the corner he sees eight small creatures huddling around some stairs leading up to a metal door.  One of the creatures suddenly rushes at him, baring its teeth, Bucky fires at it and it is thrown backwards, dead.  The noise seems to frighten the remaining animals causing them to rush past him and into the darkness of another side passage.  Bucky climbs the stairs and examines the door, apart from a small slot off to one side, he tries to open the door but fails, so he calls for someone to come and join him.  Vann agrees to come down and begins to descend the cable.

Meanwhile, Tommy and Wilhelm have continued to examine the exterior of the pyramids, but they cannot find any sign of the weapon that fired at them and the only other feature is another shaft near the base of the largest pyramid, but they do not have any way to descend it.

Using brute strength Bucky and Vann manage to raise the door, it leads to a small chamber filled with boxes that contain some organic material.  Further examination of other side chambers reveals more boxes and also some sort of plants growing in some soil, Bucky carefully picks a sample of the plant for later study.  Further down the wide corridor they find another large chamber with a shaft leading down in the center, attached to the ceiling is a cable running down into the shaft .  Tommy and Wilhelm are called to come and join the others and to help with the exploration, by the time they arrive it has been discovered that the cable is swinging slightly as if it is attached to something loose further down the shaft.

After taking some careful measurements using the electronic sight on his laser rifle, Wilhelm realises that the cable seems to be located under the apex of the largest pyramid in the complex, though there is no obvious reason for it to be there.  Off the chamber there are three other large chambers but they are all empty except for some faint markings on the walls, when Vann and Wilhelm examine the markings using their IR goggles striking murals are revealed.  Two of them show the pyramids being used for some sort of social or religious gathering by reptilian aliens, whilst the other one shows the energy beams shooting from the faces of the pyramid to attack some sort of flying creatures.  Back in the cable chamber Tommy discovers a panel concealing a doorway, when it is opened four flying creatures burst out and begin to attack the group.  Wilhelm manages to down two of them with shots from his laser rifle, while Tommy gets one with a carbine shot and Bucky kills the final one but not before it manages to bite him and make a small tear in his vacc suit.  After patching the tear the group decide to head down the passageway where the creatures came from.

Shadows of Yorbund - Introduction

Date: 362-1104

Mustering out seems a long time ago, in reality it was only three months ago.  The adventurers had got talking in the mustering out centre on Regina and after a few (or more) drinks in the Starhaven tavern at the starport, they decided to do a bit of travelling in the Regina subsector and try to find some jobs that might add to their 'retirement' funds.

Things were going well until they landed on Yorbund.  The inhospitable nature of the planet did not help and added to that the well paid job they had been offered had fallen through. due to their patron getting himself arrested.  That was all three weeks ago, since than nothing seemed to be going right, no jobs worth taking, the next merchant vessel was not due for another three weeks, so no way off the rock.

The only thing of interest that had happened in the past week, apart from the seismic activity, was the arrival of a Type S Scout/Courier, the Aurora, and its pilot Wilhelm Seelow.  One night in a bar the group got talking to the ex-scout and found out that even though Wilhelm had been retired for about five years he was still doing some work for the Imperial Interstellar Scout Service (IISS).  He had been contracted to perform an 'internal audit' on the Spinward Marches, it meant he had to visit every system and verify that the information held by the Scout Service is correct.  Wilhelm does not conceal the fact that he is being well paid for the job, but that it can get a little boring being out there alone.

When the group explain their situation to him he is more than happy to offer them a place on the Aurora, and says that he could always do with the company and a little more adventure in his life.  He says that he could even stretch his funds to offer them paid positions on the ship.

The adventurers gladly take Wilhelm up on his offer as it means they get off Yorbund, have access to free transport around the Marches and they are going to get paid to do it.  Oliver accepts a position of engineer, Vann will act as the gunner, Bucky will be the ship's medic and Tommy says he will be a steward in case they pick up any passengers.  Wilhelm tells them that they will be leaving in a few days, on 001-1105, after he has finished writing his report on Yorbund.

Friday, 29 January 2016

An Introduction to the Characters

Here is a summary of the characters that will be taking part in these adventures;

WILHELM SEELOW (NPC): AAA7D7, Scouts, seven terms. Enlisted in Field Branch.
Special Assignments:  Field School, Contact School, Intelligence School (x2).
Awards and Decorations:  None.
Equipment Qualified On:  Laser Rifle, Auto Pistol, Cutlass, Air/Raft, Vacc Suit
Skill List: Pilot-2, Laser Rifle-2, Streetwise-2, Auto Pistol-2, Brawling-2, Survival-2, Air/Raft-1, Bribery-1, Liaison-1, Engineering-1, Vacc Suit-1, Cutlass-1, Jack of All Trades-1, Navigator-1

Born and raised on Trin, Wilhelm's father was part of the management of the local starport authority and he was brought up on tales told by merchants and scouts who came to visit the family, or, as he grew older, from visits to the starport.
At 18 Wilhelm decided to join the Imperial Interstellar Scout Service and as he was always one for action rather than admin, he joined the Field Branch.  After eight years on the Serpent Class Scout ship 'Viper' Wilhelm was selected to attend Field School and to have a ship of his own, the 'Palantir' which he kept until the end of his career.

OLIVER SKYLER (Dan): 5B9C96, Merchants, five terms.  Enlisted in Free Traders.
Special Assignments: None.
Awards and Decorations: None.
Equipment Qualified On: Ship's Boat, Vacc Suit, Auto Pistol, SMG
Skill List: Streetwise-3, Liaison-3, Carousing-2, Engineering-2, Pilot-2, Bribery-1, Broker-1,
Forgery-1, Navigation-1, Ship's Boat-1, Ship Tactics-1, Vacc Suit-1, SMG-1, Auto Pistol-1

Oliver, real name Ryan Hickston, was born on Tureded the only son of a farming family.  Tired of the farming life he ran away from home at 18, changed his name and enrolled in college, after college he signed up on a Free Trader and over his career he worked his way up to the rank of Third Officer.  The only member of his family that he is still in contact with is his younger sister.

BUCKSHOT 'BUCKY' MACKOWSKI (James): 6BBAC5, Navy, seven terms.  Enlisted in Gunnery Department, transferred to Engineering after third terms, transferred to Line after fifth term.
Special Assignments: Engineering School, OCS, Cross-Training - Flight, Intelligence School.
Awards and Decorations: None.
Equipment Qualified On: Revolver, Dagger, Vacc Suit, Ship's Boat, Wheeled Vehicle, Grav Vehicle.
Skill List: Computer-3, Revolver-3, Vacc Suit-3, Mechanical-2, Ship's Boat-1, Forward Observer-1, Medical-1, Dagger-1, Leadership-1, Wheeled Vehicle-1, Grav Vehicle-1, Zero-G Combat-1

Buckshot was born on Mirriam in the Vilis subsector, his parent tragically both died when he was a baby and he was brought up by the elders of the nomadic tribe that his parents came from. At the age of ten he learned that to he had to undergo a terrible religious test so that he could become a full adult member of the tribe, so he decided to run away.
Months later he stumbled into an Army training outpost one evening, not understanding what the soldiers were asking, he just held up a scrap of paper bearing one word ‘Buckshot’, and so the boy got his name. When the time came for the army unit to leave Mirriam a kindly soldier, Sergeant Mackowski, decided to take the boy home and to bring him up as his son.
The flight back to Camp Rico in the planetoid belt made an indelible mark on the boy and he grew up wanting to spend his life in space and at eighteen he enlisted in the local subsector navy, much to the disappointment of Sgt. Mackowski who had hoped he would join the army.
‘Bucky’ enjoyed the navy life and was finally accepted as an officer late into his career. He finally mustered out as a Lt. Commander.

TOMMY RODAK (Gav): 699996, Marines, three terms.  Enlisted in Marine Infantry, transferred to Commando after second term.
Special Assignments: Commando School
Awards and Decorations: 2 x MCUF, 2 x SEH
Equipment Qualified On: Combat Rifleman, High Energy Weapons, Cutlass, Vacc Suit, Battle Dress.
Skill List: Combat Rifleman-2, Vacc Suit-2, Cutlass-2, High Energy Weapons-1, Battle Dress-1, Leadership-1, Mechanical-1

Born on Mora into a rough family Tommy was forced into criminal activities at a young age by his father and older brothers while his mother was too afraid to stand up for him.  On his twelfth birthday Tommy was able to escape from his family and spent the next few years surviving on the streets and distancing himself from his family.
At the age of seventeen he discovered that his family had been killed by a group of Vargr corsairs after his family had double crossed the corsairs after a robbery on a space liner, while Tommy felt no sympathy for his father and brothers the loss of his mother grieved him deeply and he swore vengeance on the corsairs if he ever caught up with them.
At eighteen he joined the Imperial Marines spending his first two terms in the infantry before attending commando school and re-enlisting as a commando.  During his third term he finally got the chance to exact his revenge, his commando unit was assigned to take out a Vargr corsair lair and during the raid Tommy discovered that they were the same Vargr that had killed his mother.  There were no corsair survivors and Tommy now felt he had avenged his mother.
Tommy left the Marines at the end of that term with the rank of First Sergeant and a good collection of bravery awards.

VANN COLT (Josh): CB8B55, Marines, seven terms.  Enlisted in Marine Infantry.
Special Assignments: OCS, Staff College
Awards and Decorations: 5 x MCUF, 1 x SEH, TAS Membership
Equipment Qualified On: Combat Rifleman, Light Assault Gun, Cutlass, Vacc Suit, Ship's Missiles
Skill List: Light Assault Gun-2, Cutlass-2, Zero-G Combat-2, Brawling-2, Combat Rifleman-1, Mechanical-1, Vacc Suit-1, Ship's Missiles-1

Orphaned as a child Vann was forced to fend for himself at an early age until he picked up by a group of extremists in the backwoods of Bendor/Glisten, who forced him to follow their xenophobic rules.  Vann always felt that their regime was wrong but what could he do as a child.  His life was to change though when the group finally picked on a another extremist group that was stronger than them, left for dead he was finally found by peace enforcers who came to investigate the reports of gunfire and smoke in the woods.  Taken into care Vann found himself being moved from one foster home to another, before finally coming of age and being able to join the Marines.  His superb physical shape and intelligence soon marked him out as officer material and he passed Officer Candidate School with flying colours.
Vann rose steadily through the ranks finally leaving as a highly respected Marine Force Commander after seven terms.